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Inside Electronic Arts

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Here's a link to a white paper giving an inside look at Electronic Arts, the video game / software company. Those interested in software, video games, the tech industry, and corporate management may find this of interest.

The author, a Carnegie Mellon computer science professor, spent a semester working at the company. The paper details his recommendations for creating a college program to train future game designers and programmers.

A few points he makes about EA:

* EA is bigger than Apple and Pixar combined

* Between 20 and 200 people work on each game

* EA is "a ruthless meritocracy with a brutally honest culture"

* They are a model of how to manage people and processes

* "The largest sin at EA is not delivering your game on time."

* "People at EA work long hours, in large part because of their great passion for making games."

* The company's stock has been an excellent investment: $1 invested in MSFT 14 years ago would be worth ~$40 today; invested in EA, it would be twice that.

* Mediocre performers are not tolerated; high performers are well rewarded, encouraged, and promoted.

This sounds to me like a terrific place to work.

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I'm not talking about geography.

Game development is more a lifestyle than a job. If you're a senior programmer or a lead for one of the other disciplines, you're going to be living in that office. You never have a leisurely 50 hour workweek, and for at least half of the year, 75-100 hour work weeks are the norm.

It's a great feeling when the work's done and you see your product all over the magazines and store shelves, but it takes a huge toll on the rest of your life.

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