Time for Objectivist Machinima?

The Futurist has some pretty cool predictions for the future of technology. I found a two-part series on entertainment technology especially interesting:

Previously, I had written about why the biggest technological changes take almost everyone by surprise. Not many people recognize the exponential, accelerating nature of technological change, and fewer still have the vision to foresee how two seemingly unrelated trends could converge to create massive new industries and reconstruct popular culture.

Today, we will attempt to make just such a prediction.

Computer graphics and video games have improved in realism in direct accordance with Moore’s Law. Check out the images of video game progression to absorb the magnitude of this trend. One can appreciate this further by merely comparing Pixar’s Toy Story (1995) to their latest film, Cars (2006). But to merely project this one trend to predict that video games will have graphics that look as good as the real thing is an unimaginative plateau. Instead, let’s take it further and predict :

Video Gaming (which will no longer be called this) will become a form of entertainment so widely and deeply enjoyed that it will reduce the time spent on watching network television to half of what it is today, by 2012.

Source: http://www.singularity2050.com/2006/04/the_next_big_th.html

The film industry, on the other hand, has far less of a captive audience than television, and thus evolved to be much closer to a meritocracy. Independent films with low budgets can occasionally do as well as major studio productions, and substantial entrepreneurship is conducted towards such goals.

This is also a business model that continually absorbs new technology, and even has a category of films generated entirely through computer animation. A business such as Pixar could not have existed in the early 1990s, but from Toy Story (1995) onwards, Pixar has produced seven consecutive hits, and continues to generate visible increases in graphical sophistication with each film. At the same time, the tools that were once accessible only to Pixar-sized budgets are now starting to become available to small indie filmmakers.

Even while the factors in Part I will draw viewers away from mediocre films, video game development software itself can be modified and dubbed to make short films. Thesims2halloween1Off-the-shelf software is already being used for this purpose, in an artform known as machinima. While most machinima films today appear amateurish and choppy, in just a few short years the technology will enable the creation of Toy Story calibre indie films.

By democratizing filmmaking, machina may effectively do to the film industry what blogs did to the mainstream media. In other words, a full-length feature film created by just 3 developers, at a cost of under $30,000, could be quickly distributed over the Internet and gain popularity in direct proportion to its merit. Essentially, almost anyone with the patience, skill, and creativity can aspire to become a filmmaker, with very little financing required at all. This too, just like the blogosphere before it, will become a viable form of entrepreneurship, and create a new category of self-accomplished celebrities.

At the same time, machinima will find a complementary role to play among the big filmmakers as well, just as blogs are used for a similar purpose by news organizations today. Peter Jackson or Steven Spielberg could use machinima technology to slash special-effects costs from millions to mere thousands of dollars. Furthermore, since top films have corresponding games developed alongside them, machinima fits nicely in between as an opportunity for the fan community to create ‘open source’ scenes or side stories of the film. This helps the promotion and branding of the original film, and thus would be encouraged by the producer and studio.

Thousands of people will partake in the creation of machinima films by 2010, and by 2012 one of these films will be in the top 10 of all films created that year, in terms of the number of Google search links it generates. These machinima films will have the same effect on the film industry that the blogosphere has had on the mainstream media.

There you have it, the two big changes that will fundamentally overturn entertainment as we know it, while making it substantially more fun and participatory, in just 6 short years.

Source: http://futurist.typepad.com/my_weblog/2006…t_big_th_1.html

This lead me to think about the possibilities for Objectivists to create their own movies. It would certainly be great to be a part of this trend and to use it. If nobody will do “Atlas Shrugged”, what about a machinima adaptation? Or what about Objectivists who wrote a novel themselves or want to write one to do a machinima instead… These are just random thoughts, but if the trend is as clear as The Futurist predicts it might make sense to think about it even right now.

<_<

Oh god. Sorry, but the thought of Hank Rearden and Dagny Taggart in a machinima makes me ill.

Sorry, but the thought of Hank Rearden and Dagny Taggart in a machinima makes me ill.

That is because they are bad quality now, right?

Not really. I just can’t see them as anything except real (The actor’s) flesh and blood.

Not really. I just can’t see them as anything except real (The actor’s) flesh and blood.

Care to explain why only live action? I have seen many Anime address real life issues far better than most live action films and although I have to admit I have seen some pretty bad ones as well. I do intend on animating Anthem someday and have given some thought to the capability increase in computational speed.

I’d take a different perspective. If and when there are Objectivists with the knowledge and ability required to produce machinma, why should they restrict themselves to remaking versions of Ayn Rand’s novels? Much better to produce new, original material that reflects their values. I’d kind of like to see an Objectivist playthrough of Bioshock, done along the lines of the “Freeman’s Mind” Half-Life series on YouTube, with the protagonist commenting on the various ways in which the setting diverges from Rand’s actual vision.