Baldur’s gate the best RPG in the world (Which is über 1337 BTW) has a specific plot. In my humble opinion, Baldur’s gate is the pinacle of video games and art in the highest sense.
About the game: (Wikipedia)
The story follows the player character as he grows up following the cataclysmic Time of Troubles, and it puts an emphasis on character development through dialogue and battle. The game rewards the player character according to his or her moral choices, in the spirit of the game’s opening quotation, credited to Friedrich Nietzsche “ He who fights with monsters should look to it that he himself does not become a monster… when you gaze long into the abyss the abyss also gazes into you…
The game was programmed within the licensed ruleset of the Forgotten Realms role-playing setting, using the Advanced Dungeons & Dragons 2nd edition rules, though various elements from the ruleset were modified to allow the game to be executed in real-time. Each character is in constant action, while the game can be paused at any time, and with the use of various auto-pause options it is possible to simulate turn based gameplay. The game is separated into seven chapters intercut with interludes of spoken dialogue. Free exploration of the world map is allowed in every chapter, though some areas are not unlocked before the player character advances to a certain point in the game. The player begins as a weak character, poorly equipped and without allies. As they progress through the game, players will discover new and more powerful weapons, armor, and spells, and can form a party of up to six characters, including the player character. Experience points, gained through completing quests and killing monsters, improve the abilities of the main character and other party members.
The western shore of Faerûn along the Sea of Swords contains a multitude of ecologies and terrain including mountains, forests, swamps, marshes, plains, cities, and ruins. Collectively called the Sword Coast, it attracts adventurers for good and evil alike, and provides the backdrop for this epic adventure. The region encompassed by this game is roughly bordered to the South by the Cloud Peaks, the East by the Wood of Sharp Teeth, the West by the Sea of Swords, and the North by Baldur’s Gate (the largest and most affluent city in the region). The characters travel the countryside, exploring the countless areas such as towns, dungeons, mines, forests, castle ruins, and the city of Baldur’s Gate. The main story involves the characters investigating a conspiracy, confronting the clandestine plots of organizations like the Zhentarim, Red Wizards of Thay, The Iron Throne, Flaming Fist, The Chill, The Black Talons, and the Harpers, as well as finding out the main character’s own ancestry and history.
The player character and his/her friend Imoen have grown up together since childhood under the tutelage of their guardian, the mage Gorion. As orphans, they were raised in Candlekeep, an ancient fortress-turned-library in the rural Sword Coast region, which lies south of the city of Baldur’s Gate. However, strange things are afoot on the Sword Coast: iron production has virtually halted, metal already produced quickly crumbles, and bandits scour the countryside hunting iron over any other treasure. Strangest of all, even inside the secure walls of Candlekeep, there are mercenaries with designs on the main character’s life. Gorion knows what is going on, but will not tell the player character, and instead decides to leave Candlekeep and journey with the player character to a hiding place. However, the night after leaving Candlekeep, they are ambushed by a group of bandits led by a mysterious “armored figure” who kills Gorion when he refuses to hand over the player character, who flees into the night. The player character soon runs into Imoen, who had been following in secret after reading a note about the journey on Gorion’s desk. She too saw Gorion’s murder, and now insists on accompanying the character.
The Baldur’s Gate series relies heavily on storyline and dialogue.
The Baldur’s Gate series relies heavily on storyline and dialogue.
The nearest cities are closed to the Player: Candlekeep demands a unique, valuable book as its admission fee; and the city of Baldur’s Gate is closed off to outsiders for fear of the bandit hordes. Seeking safety, the player character teams up with other adventurers, and soon he/she sets out to find the cause of the iron shortage by travelling to the source of the iron, the mines of Nashkel, and in doing so begins to unearth a deeper conspiracy. Kobolds have been contaminating the iron in the mine, and documents at the Nashkel mine connect the mine operation with the iron-hunting bandits, and ultimately leads the main character to the secret campsite of the bandits, who appear to be mobilised mercenary companies employed by the Iron Throne, a mysterious organization, who is aggressively expanding its influence. The Iron Throne intends to gain control of the Sword Coast by diverting the iron supply to its own armies exclusively, and stockpiling all plundered iron at the only working iron mine in the region, deep in the Cloakwood forest. As the main character sabotages the mercenary installation in the Cloakwood mines, the pressure on Baldur’s Gate is relieved enough for the city to be re-opened for outsiders, and the player character can confront the local Iron Throne’s head quarters.
At Baldur’s Gate, the player character is enrolled by the Flaming Fist city guard to investigate the Iron Throne, but as no damning evidence is to be found, the player character returns to Candlekeep to spy on a meeting of the Iron Throne leaders. Much has changed in Candlekeep since the player character left, and it is soon discovered that the fortress has at least partially been taken over by Dopplegangers. The player character also encounters a mysterious man named Koveras, soon after leaving Koveras, the player character is charged with the murder of the Iron Throne leaders (who, surprisingly, have been killed), the only route of escape is through the catacombs below the monastery. The player character manages escape the catacombs, and returns to Baldur’s Gate. But things only get worse, as the player is framed for the murder of a Flaming Fist officer and must stay hidden as the player character works to uncover the truth and finally uncovers grand scheme masterminded by the “armored figure”, Sarevok. Seeking to confront him, the characters find out that he is actually half-brother to the main character, both of whom are children of the dead god of murder, Bhaal. The main character’s Bhaalspawn ancestry explains much about their past and raises questions about their future. Sarevok’s plans turn out be much more sinister, as the Iron Throne is just a façade for his real intentions. Through manipulation of politics and resources, Sarevok plans to start a war of sacrifice between Baldur’s Gate and the kingdom of Amn to the south, causing enough carnage to become the new Lord of Murder. In the end you defeat your brother Sarevok, and send his taint back to Bhaal.
Selectivity: Video games in general are very selective becouse they usually not feature common things like doing the laundery or washing your cat. Baldursgate if analyzed in the sense of a novel, it has a rigid plot and hundreds of subplots, which you can investigate if you care for them. Which means that a large portion of the characters and setting exist for the purpose of the plot. But all other settings have some sub plot importance. There is no setting of no importance, there are no characters of no importance (save townspeople, which constitute setting)
Integration: The fact that the game is open ended and leaves the player free to make either a good character (in the sterotypical sense), an evil character or hell even a Objectivist character named Ayn Rand that, but it also reflects the artists metaphysical value judgements, because they believe in free will. Hence the Nietzsche qoutation. Another example of an artwork with an open end in the same way, The night of January the 16th. Open endedness is a metaphysical value judgement, and that of the highest order.
Simpler games are perhaps more similar to mathmetical art?